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Our friends at Wildstar Central recently launched their Wiki. While information at this time is still limited the Wiki will grow as new content is being released by Carbine Studios. Check it out!
This Wildstar Wednesday covers the second part of Metal Maw, from Concept to Creature. Metal Maw was created together with fans that came to the Wildstar booth at Gamescom 2011 in Cologne. The first part covered the phases of from sketch to artwork and now we will find out the steps that involve 3D modelling.
This weeks Wildstar Wednesday is all about Music. Lead Composer Jeff Kurtenacker talks about the musical opportunities to play with tonality and colors fitting to a future-fantasy setting. We also get to hear 2 new tracks, “What We now call Home” and “Justice doesn’t always wear a Badge”
If you followed the Wildstar Gamescom 2011 coverage you will remember the coming to life of Metal Maw. Carbine hosted a life-drawing event with Senior Concept Artist Andy Cotnam in cooperation with the audience. Metal Maw’s first steps to become a badass Boss had been taken. While the actual event was quite funny, the result looked somewhat unimaginative. This made me wonder how Carbine Studios was able to actually turn this into a fearsome monster.
Tenton Hammer has an interesting series of interviews with Jermy Gaffneys of Carbine Studios about their upcoming stylish MMORPG Hit Wildstar. He goes into detail about how they reward a player for playing good and gives an excellent example how the layer system works in the starting zone.